Diablo 4 Vampiric Powers
Diablo 4 adds Vampiric Powers in the second Season of Blood, that allow players to become Vampires and alter their Builds! Vampiric Powers offer new ways to play your character and unlock exciting gameplay tactics. Season of Blood introduces 22 Vampiric Powers in total, that all classes in Diablo 4 can utilize.
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How Vampiric Powers Work in Diablo 4
In Season of Blood players have the opportunity to turn their characters into Vampires with new gameplay mechanics. By defeating enemies you collect Potent Blood, that you can use in the Vampiric Powers tab to unlock new Powers or upgrade existing ones! Other ways that allow you to unlock these new powers include the brand NEW Seasonal Quest line or by completing Blood Harvest Seasonal Events.
It is possible to upgrade each power up to Level 3 and increase its effects and potential. Every character can equip up to five(5) Vampiric Powers at once, altering your Builds in unique ways! In order to actually use your Powers though, you will need special Pact Armor!
Pact Armor in Diablo 4
There are three types of Pact in Season of Blood, Ferocity, Divinity, Eternity. Every Vampiric Power requires one or more of the above Pact types to activate. So for example if a Power you want to use requires 1 Divinity then you will need to wear an armor piece that provides that 1 Divinity. Pact Armor pieces can offer a variety of combinations that will allow you to use specific powers.
The above Gloves offer 1 Ferocity, Divinity and Eternity Pact. Which means that you can activate with those, Powers that will require 1 Divinity or 1 Ferocity or 1 Eternity Pact. If a power requires 2 Ferocity Pacts to activate though, these gloves are not enough. You will have to get the extra Ferocity Pact from another Armor piece. It is possible to cleanse an Armor of its Pacts and even add the Pact types your Powers require, so you can use them.
Vampiric Powers List in Diablo 4
Depending on the number of Pacts required to activate them, Vampiric Powers are divided in Minor and Major. Minor Powers require up to 3 Pacts to use them while Major Powers will take 6 Pacts to activate them. Vampiric Curse is a new effect that stores the soul of enemies. Casting a Defensive, Macabre, or Agility Skill will unleash stored souls to attack nearby enemies. You can hold up to 8 souls.
Minor Vampiric Powers in Diablo 4
Below you can see all Minor Vampiric Powers, their effects and the type and number of Pacts required to use them.
Power | Pact | Effect |
---|---|---|
Anticipation | 1 Divinity | Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects. |
Coven’s Fang | 2 Divinity | Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies. |
Domination | 1 Ferocity | You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed. |
Feed the Coven | 1 Eternity | Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds. |
Hectic | 3 Divinity | For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds. |
Hemomancy | 3 Eternity | Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way. |
Infection | 1 Ferocity | Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage. |
Jagged Spikes | 1 Ferocity, 1 Divinity | Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%. |
Prey on the Weak | 2 Ferocity | You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers. |
Rampart | 1 Divinity, 1 Eternity | After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds. |
Ravenous | 3 Ferocity | Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds. |
Resilience | 2 Eternity | You gain 1% Damage Reduction for each 2% Life you are missing. |
Sanguine Brace | 1 Divinity, 1 Eternity | When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance. |
Terror | 1 Ferocity, 1 Divinity, 1 Eternity | When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared. |
Undying | 1 Eternity | Casting Skills heals you for 3% Life. Double this bonus while below 50% Life. |
Major Vampiric Powers in Diablo 4
Below you can see all Major Vampiric Powers, their effects and the type and number of Pacts required to use them.
Power | Pact | Effect |
---|---|---|
Accursed Touch | 6 Divinity | Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage. |
Bathe in Blood | 3 Divinity, 3 Eternity | While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds. |
Blood Boil | 6 Eternity | When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. |
Call Familiar | 3 Ferocity, 3 Divinity | Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun. |
Flowing Veins | 2 Ferocity, 2 Divinity, 2 Eternity | You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse. |
Metamorphosis | 2 Ferocity, 2 Divinity, 2 Eternity | When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse. |
Moonrise | 6 Ferocity | Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds. |
More Diablo 4 Guides
- Paragon Board Guide
- Helltide Guide
- Nightmare Dungeons Guide
- Tree of Whispers Guide
- How to Unlock Mount
- Altar of Lilith Locations
- Legendary Aspects
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