Animation Canceling is one of the most important player skills you can learn and master in ESO. The act of canceling Light Attacks, Heavy Attacks and Skills animations can boost your damage and help you increase your overall DPS.
This player skill is important if you wish to increase your DPS and eventually participate in end-game PVE content. Animation Canceling can assist you in both PVE and PVP gameplay, thus it is a technique you should start practicing as soon as possible.
Table of Contents
- How to Animation Cancel
- More Guides to Read
How to Animation Cancel
There are a few possible ways you can perform Animation Canceling in The Elder Scrolls Online! The most important of them is of course Light Attack Weaving, a technique that can help you boost your overall DPS!
What is Light Attack Weaving? – Animation Canceling
One of the most important forms of Animation Canceling is Light Attack Weaving. Skills have a global cooldown, preventing us from spamming them constantly. When you use a skill you have to wait for the cooldown to end before you can use another.
This creates a “dead” time between skills, when you are not dealing any damage. To fill this gap we are using Light Attacks between skills in order to increase damage and boost DPS. The problem here is that Light Attacks have a specific animation and waiting for this animation to finish before using a skill, is a waste of DPS.
The goal of Weaving is to cancel the Light Attack Animation and allow us to use a skill as fast as possible. A staff light attack for example will have the staff moving forward to attack then pulling it all the way back to end the animation. By Light Attack Weaving we are preventing the animation to complete and attack with a skill almost immediately.
The trick in Light Attack Weaving is to tap your Light Attack key then immediately use your skill. Like this, the skill will cancel the light attack’s animation and allow you to dish out more damage faster.
To perform Light Attack Weaving correctly is important to remember that we are Light Attacking before every skill in the rotation and that it is the skill that cancels the Light Attack’s animation, not the other way around.
This is the most important method of Animation Canceling that you should learn as fast as possible. The easiest way to learn Light Attack Weaving is by first implementing a light attack before every skill in your rotation. After you get the required muscle memory you can get the right timing.
Heavy Attack Weaving – Animation Canceling
Similar to Light Attack Weaving. Heavy attacks have a long animation that can mess with your DPS if you allow them to play until the end. We want to cancel the full heavy attack animation and use our skills as fast as possible.
To perform this properly you should press the skill’s button shortly after starting your heavy attack.
Bar Swapping – Animation Canceling
You can cancel the animation of skills as well. One of the easiest methods to do this is by swapping your skill bar. Skills have their own animations that sometimes can take a while to finish. To cancel that animation you can bar swap right after casting your skill.
Press your Skill’s key and swap your bar fast! If done correctly you will see the skill’s effect on your target but not the animation.
Blocking – Animation Canceling
Finally blocking is another way to cancel a skill animation. Cast your skill and block immediately. The trick here is to block momentarily right after casting the skill but not allow your character to actually block.
A somewhat more complicated method that will require a lot of practice to incorporate into your every day gameplay properly. Now that you know how to properly Animation Cancel you can read my Leveling Guide and put your knowledge to the test!
More Guides to Read
- ESO Class Guide
- Best Solo Class Guide
- Race Guide
- ESO PVP Build Guide
- New Player Beginner Guide
- ESO How to Make Gold
- ESO Leveling Guide
- Undaunted Pledges Guide
- ESO PVE Build Guide
- Transmute Crystals Guide
- Champion Points Guide
- ESO Daily Routine
- Best Addons Guide
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