Magicka Dragonknight PVE
Table of Contents
- Description
- Armor Sets
- Skills
- Passive Skills
- Champion Points
- Consumables
- Info (Attributes-Mundus-Race-Vampire/Werewolf)
- Rotation
- More Dragonknight Builds
Description
Fireheart is a close combat Magicka Dragonknight PVE Build, relying on strong flame DOT damage. The unique nature of the Magicka Dragonknight and its many flame based attacks, make Fireheart a fun and potent class to use.
The build is balanced around both solo and group gameplay. Fireheart is an excellent option for players that like the idea of creating a Fire Mage and destroying enemies with strong fire based attacks.
For a Stamina Dragonknight PVE Build, you can take a look at Venomous.
If you are a new player, you can take a look at my Dragonknight Beginner Guide.
If you are looking for a Solo PVE Build for Arenas like the Maelstrom Arena and Vateshran Hollows, take a look at my Magicka Dragonknight Solo Build.
You can find more Builds in the Dragonknight Builds page.
Armor Sets
One piece of Slimecraw for Group content to boost Critical Chance. Kjalnar’s Nightmare if you prefer a full Monster Set.
(Perfected)Bahsei’s Mania: Strong Magicka DPS Set that boosts damage when low on Magicka. (Perfected)Whorl of the Depths and (Perfected)Mantle of Siroria are good alternatives.
(Perfected)Crushing Wall: Powerful Ability Altering Set that boosts overall damage.
Kinras’s Wrath: Great DPS Set.
Harpooner’s Wading Kilt: Boosts Critical Chance and Critical Damage when dealing Direct Damage.
Encratis’s Behemoth: Boosts Fire Damage and Fire Damage protection.
Burning Spellweave: Great Fire based Magicka DPS Set that fits well with the Build. Great for Solo and easier Group content.
Elf Bane: Another strong Magicka DPS Set that increases the duration of your Flame Damage Over Time Abilities. Great for Solo and easier Group content.
Sets Location
Slimecraw: Veteran Wayrest Sewers I, Maj Al-Ragath
(Perfected)Bahsei’s Mania: (Veteran) Rockgrove Trial
Kinras’s Wrath: Black Drake Villa Dungeon
Harpooner’s Wading Kilt: Antiquities Reward
(Perfected)Crushing Wall: (Veteran) Maelstrom Arena
(Perfected)Whorl of the Depths: (Veteran)Dreadsail Reef Trial
(Perfected) Mantle of Siroria: (Veteran) Cloudrest Trial
Kjalnar’s Nightmare: Vet. Unhallowed Grave, Urgarlag Chief-Bane
Encratis’s Behemoth: Veteran Black Drake Villa, Urgarlarg Chief-Bane
Burning Spellweave: City of Ash I & II
Elf Bane: Cyrodiil, Vlastarus Vendor
Group Gameplay
Dedicated group focused build to achieve the best damage possible.
Piece | Set | Type | Trait | Enchantment |
---|---|---|---|---|
Head | Slimecraw/Kjalnar's Nightmare | Light | Divines | Max. Magicka |
Shoulders | (Perfected)Bahsei's Mania/Kjalnar's Nightmare | Light | Divines | Max. Magicka |
Hands | (Perfected)Bahsei's Mania | Light | Divines | Max. Magicka |
Legs | Harpooner's Wading Kilt/(Perfected)Bahsei's Mania | Medium/Light | Divines | Max.Magicka |
Chest | (Perfected)Bahsei's Mania | Light | Divines | Max. Magicka |
Waist | (Perfected)Bahsei's Mania | Light | Divines | Max. Magicka |
Feet | (Perfected)Bahsei's Mania | Light | Divines | Max. Magicka |
Necklace | Kinras's Wrath | Jewel | Bloodthirsty | Spell Damage |
Ring | Kinras's Wrath | Jewel | Bloodthirsty | Spell Damage |
Ring | Kinras's Wrath | Jewel | Bloodthirsty | Spell Damage |
Staff | Kinras's Wrath | Inferno | Precise | Flame Damage |
Staff | (Perfected) Crushing Wall | Inferno | Infused | Weapon Damage |
Solo/Group Gameplay
No-Trial gear setup for easier solo/group gameplay that can complete almost every PVE content.
Piece | Set | Type | Trait | Enchantment |
---|---|---|---|---|
Head | Slimecraw/Encratis's Behemoth | Light | Divines | Max. Magicka |
Shoulders | Burning Spellweave/Encratis's Behemoth | Light | Divines | Max. Magicka |
Hands | Burning Spellweave | Light | Divines | Max. Magicka |
Legs | Harpooner's Wading Kilt/Burning Spellweave | Light | Divines | Max. Magicka |
Chest | Burning Spellweave | Light | Divines | Max. Magicka |
Waist | Burning Spellweave | Light | Divines | Max. Magicka |
Feet | Burning Spellweave | Light | Divines | Max. Magicka |
Necklace | Elf Bane | Jewel | Bloodthirsty | Spell Damage |
Ring | Elf Bane | Jewel | Bloodthirsty | Spell Damage |
Ring | Elf Bane | Jewel | Bloodthirsty | Spell Damage |
Staff | Elf Bane | Flame | Precise | Flame Damage |
Staff | (Perfected) Crushing Wall/Elf Bane | Flame | Infused | Weapon Damage |
Beginner Setup
A beginner but effective setup to use until you can farm better gear.
Ilambris: Veteran Crypts of Hearts I, Glirion the Redbeard
Law of Julianos: Wrothgar – Crafted
Armor of the Seducer: Grahtwood, Stormhaven, Deshaan – Crafted
Piece | Set | Type | Trait | Enchantment |
---|---|---|---|---|
Head | Ilambris | Heavy/Medium/Light | Divines | Max. Magicka |
Shoulders | Ilambris | Heavy/Medium/Light | Divines | Max. Magicka |
Hands | Law of Julianos | Light | Divines | Max. Magicka |
Legs | Law of Julianos | Light | Divines | Max.Magicka |
Chest | Law of Julianos | Light | Divines | Max. Magicka |
Waist | Law of Julianos | Light | Divines | Max. Magicka |
Feet | Law of Julianos | Light | Divines | Max. Magicka |
Necklace | Armor of the Seducer | Jewel | Arcane | Mag. Recovery/Spell Damage |
Ring | Armor of the Seducer | Jewel | Arcane | Mag. Recovery/Spell Damage |
Ring | Armor of the Seducer | Jewel | Arcane | Mag. Recovery/Spell Damage |
Staff | Armor of the Seducer | Flame | Precise | Flame Damage |
Staff | Armor of the Seducer | Flame/Lightning | Infused | Weapon Damage |
Skills












Front Bar | Back Bar | |
---|---|---|
Skill 1 | Molten Whip | Eruption |
Skill 2 | Burning Embers | Unstable Wall of Elements |
Skill 3 | Engulfing Flames | Barbed Trap |
Skill 4 | Flames of Oblivion | Scalding Rune |
Skill 5 | Degeneration | Spell Symmetry |
Ultimate Skill | Shooting Star | Standard of Might |
Molten Whip: Our spammable and a very important skill for the build, thanks to its Seething Fury passive.
Burning Embers: Strong Flame DOT offensive skill that also works as our only self-heal.
Engulfing Flames: Another good flame DOT skill that makes enemies vulnerable to our fire damage.
Flames of Oblivion: A nice support offensive skill that attacks nearby enemies.
Degeneration: Strong offensive skill that also boosts damage.
Shooting Star: Our secondary Ultimate that deals great direct and DOT flame damage.
Eruption: Strong AOE-DOT Fire skill
Unstable Wall of Elements: Great Fire AOE damage skill.
Barbed Trap: Additional DOT damage but we are mainly using it for the boost to our Critical Damage.
Scalding Rune: Strong Fire DOT skill that helps with our DPS.
Spell Symmetry: Sustain ability.
Standard of Might: Our main Ultimate.
Passive Skills
- All Passive Skills from your Class’ Lines
- All Passive Skills from Weapon Lines you are using
- Passive Skills from Armor Lines you are using
- Passive Abilities from Guild lines(Fighters Guild, Mages Guild, Psijic Order) that affect your skills/Build
- Fighters Guild Passives: Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker
- Mages Guild Passives: Mage Adept, Everlasting Magic, Magicka Controller, Might of the Guild
- Undaunted Passives
- Your Racial Passives
- Medicinal Use Passive from Alchemy to boost the effectiveness of Potions
Champion Points
Warfare
Slottable Stars: Master-at-Arms, Deadly Aim, Fighting Finesse, Backstabber
Passive: Eldritch Insight, Piercing, Flawless Ritual, War Mage, Quick Recovery, Hardy, Elemental Aegis, Preparation, Precision, Blessed, Tireless Discipline
Craft
Slottable Stars: Rationer, Liquid Efficiency, Master Gatherer, Plentiful Harvest
Passive: Gilded Fingers, Fortune’s Favor, Wanderer, Steadfast Enchantment, Treasure Hunter(slottable, required for path)
Fitness
Slottable Stars: Siphoning Spells, Strategic Reserve, Rejuvenation, Boundless Vitality
Passive: Sprinter, Hasty, Tireless Guardian, Hero’s Vigor, Mystic Tenacity, Tumbling, Defiance
Consumables
We are using Clockwork Citrus Filet and Essence of Spell Power as Potions.
Info
Attribute Points
All points to Magicka
Mundus Stone
The Thief
Race
High Elf – Dark Elf – Khajiit – Breton
Vampire or Werewolf
Neither is necessary.
Rotation
Drink a potion, cast Flames of Oblivion, set your Barbed Trap, attack with Eruption, Unstable Wall of Elements, Scalding Rune and switch bars.
Continue with Engulfing Flames, Degeneration, Flames of Oblivion, Burning Embers, Molten Whip x3-5, switch bars, Eruption(every second visit), Unstable Wall of Elements, Barbed Trap, Scalding Rune, switch bars and continue.
Use Spell Symmetry to restore Magicka when low.
Use your Ultimate when ready, Standard of Might first, Shooting Star second and always Light Attack before every skill/action!
More Dragonknight Builds
Venomous – Stamina Dragonknight PVE Build
Baneful – 2H Stamina Dragonknight PVE Build
Swordflame – Magicka Dragonknight Solo PVE Build
Stamina Dragonknight Solo PVE Build
Infernum – Magicka Dragonknight PVP Build