Soulframe Preludes 16 Features!
Preludes 16 is the next patch for Soulframe in its Pre-Alpha journey and a particularity important one! Some of the features that this patch introduces will significantly change combat and shape the world of Soulframe.
Everything New in Preludes 16
These are the most important features of Preludes 16:
- Tempers Rework
- Wolfpup Bonding and Training
- Dynamic Weather
- Fishing
- New Weapons
- New Armor
- More Changes
Tempers Rework
This is the highlight of Preludes 16 and an addition that will change how you make Builds and fight enemies in Soulframe! Tempers are special items that grant powerful new effects to your weapons. Up until Preludes 16, every weapon you dropped or crafted came with its own random Tempers. With the rework of the system, you can now pick the Tempers you want to place onto your favorite weapons!

In order to do this however, you will have to help Tuvalkane, the blacksmith, to learn those Tempers. The process is quite simple. Dismantle the weapons you do not need or do not plan to use and Tuvalkane will gain progress toward learning the Tempers they contain. Each Temper requires 10 points to learn, while each dismantled weapon grants one point. Amped Tempers grant double progress. This means you need to dismantle between 5 and 10 weapons containing the same Temper to learn it.
When Tuvalkane “learns” a Temper, you can strike that Temper onto any weapon you like via her Strike Tab! Weapons have a limit of how many Tempers they can take based on their Craftwork:
- Stock: 0-1 Tempers
- Military: 1-3 Tempers
- Officer: 2-4 Tempers
- Noble: 3-5 Tempers
- Sovereign: 4-6 Tempers
- Legendary: 5-8 Tempers
To strike a Temper onto a weapon, that weapon must be level 30, you must have unlocked Tuvalkane by completing the Steelsinger Fable and get her to rank 3. You will also need one learned and applicable Temper. The cost to strike a Temper is one Glow, one Amber and one Faer Lampyrite. Strikes cannot fail! Some of the Best Tempers in Soulframe right now can make your builds powerful and help you defeat tougher enemies faster!
Wolfpup Training and Bonding
Wolfpup Training and Bonding is the first step toward getting your first mount in Soulframe! With Preludes 16 you can start interacting with your cub (acquired via The Shewolf Snared Fable). Your interactions and the example you set will determine how your cub will evolve.
For example if you fight a lot the cub will turn into a guardian, assisting in combat. If you gather and collect resources more often then your cub will become a scavenger, looking for items to bring you. Your wolfpup comes with 5 stats:
- Guts
- Speed
- Endurance
- Curiocity
- Heart
Those stats affect how they interact with the world and allow them to radiate auras when developed. Guts increases Stability and grants Courage, Speed increases Sprinting Speed, Endurance increases maximum Life and grants Grace, Curiosity helps you find rarer items from dungeon rare chests, Heart increases the healing effect from Casts and Elixirs and grants Spirit Virtue.
Complete activities like Votives, dungeon exploration, combat, fishing and more to train them and develop their stats. As you train them and bond with them, your wolfpup earns stat points depending on the activities you are performing. You can allocate the stat points you earn to the different auras based on your preference.
Your Wolfpup also has limited energy and when that energy is depleted it will leave your side. You can use special treats to manage its energy and training. Verminia can help you create those treats but you will need materials from fishing to cook them.
This is the first step toward getting a mount in Soulframe, with the system being expanded in a later Preludes patch.
Dynamic Weather
Dynamic Weather will bring life to the world of Soulframe! The weather will change and affect your adventure in Alca. Stormy weather will empower voltaic energy, which means more powerful voltaic based weapons for both you and your enemies! Rain will increase plants growth which will result in more available materials to harvest. Fog will make it harder for enemies to detect you while dracs will be more plentiful when a rainbow appears.

Fishing
Fishing is also coming to Soulframe! A relaxed lifestyle experience that can help you bond with your cub faster. You can catch a variety of fish and choose to throw them back into the water or harvest them to get treats for your cub!
Find a “Finner Shrine” to start an intro Votive and get your fishing gear. Use the appropriate directions to tire fish and reel them toward you. When you catch a fish you can choose to set it free or take it. By taking it you get resources to create wolfpup treats. If you let it go, you will get materials for Elixirs and harmony.
New Weapons
There are three new weapons available in Preludes 16:
- Grimana – A rapier you can get from Rare Chests in Glades of Andurin.
- Gystalt – A powerful Staff that you can get from Ode’n enemies as loot.
- Wreath – A heavy mace that drops from Mendicant enemies.
New Armor
Suit of the Sleeve is a new Spirit based Armor Set, that you can buy with favours from the Alca’s Children Faction!
More Changes
Those are the main new Features and changes coming to Soulframe with Preludes 16 but there are many more smaller changes as well. Runes can now charge by attacking enemies with normal attacks and not only with pull smite. Pull smite still grants rune charges. Rune charges will decay when outside of combat.
You can favorite weapons by pressing F when in the arsenal. This prevents them from being accidentally dismantled. You can also name your legendary weapons based on specific achievements. Revival shrines now work as mini hubs that can help you find other players nearby.
Dungeons chests have been reworked to offer better rewards, the parry start up delay was removed and many more quality of life and smaller changes make combat and gameplay in preludes 16 simply better.

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