soulframe preludes 16
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Soulframe Preludes 16 Features!

Preludes 16 is the next patch for Soulframe in its Pre-Alpha journey and a particularity important one! Some of the features that this patch introduces will significantly change combat and shape the world of Soulframe.

Everything New in Preludes 16

These are the most important features of Preludes 16:

  • Tempers Rework
  • Cub Bonding and Progression
  • Dynamic Weather
  • Fishing
  • Combat Improvements

Tempers Rework

This is the highlight of Preludes 16 and an addition that will change how you make Builds and fight enemies in Soulframe! Tempers are special items that grant powerful new effects to your weapons. Up until Preludes 16, every weapon you dropped or crafted came with its own random Tempers. With the rework of the system, you can now pick the Tempers you want to place onto your favorite weapons!

Tuvalkane Tempers Strike option(Credit: Digital Extremes Ltd.)

In order to do this however, you will have to help Tuvalkane, the blacksmith, to learn those Tempers. The process is quite simple. Dismantle the weapons you do not need or do not plan to use and Tuvalkane will gain progress toward learning the Tempers they contain. Each Temper requires 30 points to learn, while each dismantled weapon grants one point. Amped Tempers grant double progress. This means you need to dismantle between 15 and 30 weapons containing the same Temper to learn it.

When Tuvalkane “learns” a Temper, you can strike that Temper onto any weapon you like via her Strike Tab! Weapons have a limit of how many Tempers they can take based on their Craftwork:

  • Stock: 0-1 Tempers
  • Military: 1-3 Tempers
  • Officer: 2-4 Tempers
  • Noble: 3-5 Tempers
  • Sovereign: 4-6 Tempers
  • Legendary: 5-8 Tempers

To strike a Temper onto a weapon, that weapon must be level 30, Tuvalkane must be Rank 3 and you will also need one learned and applicable Temper. The cost to strike a Temper is one Glow, one Amber and one Faer Lampyrite. Strikes cannot fail!

Cub Bonding

Cub bonding is the first step toward getting your first mount in Soulframe! With Preludes 16 you can start interacting with your cub (acquired via the Orengall Fable). Your interactions and the example you set will determine how your cub will evolve.

For example if you fight a lot the cub will turn into a guardian, assisting in combat. If you gather and collect resources more often then your cub will become a scavenger, looking for items to bring you. This is the first step toward getting a mount in Soulframe, with the system being expanded in a later Preludes patch.

Dynamic Weather

Dynamic Weather will bring life to the world of Soulframe! The weather will change and affect your adventure in Alca. Stormy weather will empower voltaic energy, which means more powerful voltaic based weapons for both you and your enemies! Rain will increase plants growth which will result in more available materials to harvest.

soulframe fishing
Fishing in Soulframe(Credit: Digital Extremes Ltd.)

Fishing

Fishing is also coming to Soulframe! A relaxed lifestyle experience that can help you bond with your cub faster. You can catch a variety of fish and choose to throw them back into the water or harvest them to get treats for your cub!

Combat Improvements

A few more changes coming with Preludes 16 include improvements to parrying and combat in general, with the goal of making fighting feel more personal and responsive.